Dread Lich
At long last, necromantic practitioners have paid the ultimate sacrifice for the dark arts into which they have delved, and have, themselves, entered into undeath. At the apex of their power, they have become liches, a waking embodiment of dread. They have, beyond any doubt, passed the point of no return, and their power and immortality will have to provide consolation for what they have lost in their quest to achieve them.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit can move unseen in deep water, requiring no air from the surface. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | Demilich |
Advances to: | |
Cost: | 120 |
HP: | 78 |
Movement: | 6 |
XP: | 200 |
Level: | 4 |
Alignment: | chaotic |
ID | Dread Lich |
Abilities: | submerge, obscures |
Attacks (damage - count)
touch melee | 8 - 3 arcane | drains | |
chill tempest ranged | 14 - 4 cold | magical | |
shadow wave ranged | 15 - 3 arcane | magical |
Resistances
blade | 10% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | 0% | |||
cold | 60% | arcane | -40% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 3 | 10% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 60% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |